Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 22, 2010, 04:27 AM // 04:27   #41
End
Forge Runner
 
End's Avatar
 
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Amy Awien View Post
When large groups of foes ball up to eat their daily dose of splinters then it is a fantastic skill ....That doesn't happen though, which is why it doesn't see much use on my bar. Splinter weapon is overrated for the same reason.
Take a few secs...pull them well...While I don't use my ranger much...I have never had to much of an issue with balling them.


Quote:
The cycle is two seconds, other non-ranger Elite AoE's generally don't have limitations on the amount of foes hit and they tend to come with more damage without needing to be buffed by half a dozen other skills.
Uhmmm...name one...that can deal as much damage... to an unlimited number within the area...with such a short cycle time and low energy...that doesn't require them to not move for the time of the effect...



Quote:
You can't have it all, GDW requires another human player to cast it on you (unless you bring a barrage hero), SY a warrior secondary, the conjures a /E secondary and splinter weapon a /Rt secondary or Rt/ hero.

There are at least three different secondaries in all those support skills, not to mention that those skills work just as well without Barrage.
He never says use all...just a list of skills that go well with it


Quote:
Interrupts don't mix with Barrage, you can use either, but not both.
ehh except for gdw ofc or one or two on your bar for key skills

Quote:
Anyway, you're just confirming what I said earlier, you need to dedicate many more skill-slots to make barrage worthwhile.
Worthwhile compared to what?
End is offline   Reply With Quote
Old Jul 22, 2010, 05:45 AM // 05:45   #42
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by reaper with no name View Post
... becomes effective when used as AoE in a physical heavy party that utilizes physical buffs such as Orders. ....
You could fit into a physway team, but it is only effective in a such a dedicated setup, even if other characters may profit from the same support, Barrage requires a lot of supportive skills to become effective.
Amy Awien is offline   Reply With Quote
Old Jul 22, 2010, 07:17 AM // 07:17   #43
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

I'd LOVE to see Barrage actually be a... y'know... AOE? I mean the name SCREAMS AoE, yet Incendiary Arrows got it beat. Pretty illogical if you think about it.

Also, go look at that new GW2 ranger video and play the one that says "Barrage".

Now, THAT'S... what Barrage is supposed to be!

Now, look at GW1s Barrage... ..nuff sedd?

/signed for Barrage buff: Remove No-Prep clause and increase aoe range to foes within the area. PvE's s'posed ta be OPd. Just look at hard mode. All monsters are OPd, so why not the players as well? Let players have their fun. Give ranger fans the Love they deserve!

Last edited by Regulus X; Jul 22, 2010 at 07:21 AM // 07:21..
Regulus X is offline   Reply With Quote
Old Jul 22, 2010, 08:41 AM // 08:41   #44
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by Regulus X View Post
/signed for Barrage buff: Remove No-Prep clause and increase aoe range to foes within the area. PvE's s'posed ta be OPd. Just look at hard mode. All monsters are OPd, so why not the players as well? Let players have their fun. Give ranger fans the Love they deserve!
Yeah lets make Cyclon axe +20 and AoE , and now we are at it lets make all sins dual attacks AoE and and <insert mindless overpowered suggestion> ..... just because HM monsters are OP !

/irony off

Whats the point ? everyone using Ranger Heroes with 2 skills ? Barrage , Prep , you with GDW and Ebsoh + Orders Necro Hero = I win button ? cmon ...... lets not make GW even easier for F sake.
Tenebrae is offline   Reply With Quote
Old Jul 22, 2010, 11:48 AM // 11:48   #45
Krytan Explorer
 
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
Default

/not signed
There was a time when playing GW was a challenge. Just wait for GW2, where every bow attack comes with AoE.
wilson is offline   Reply With Quote
Old Jul 22, 2010, 03:50 PM // 15:50   #46
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

I would have thought rangers would love Barrage and their other multi-attack skills. They offer them a lot of room on their skill bars.
Cuilan is offline   Reply With Quote
Old Jul 22, 2010, 04:10 PM // 16:10   #47
Lion's Arch Merchant
 
Bandwagon's Avatar
 
Join Date: Jan 2010
Profession: D/
Default

Honestly rangers need a skill update since many of the skills in several attribute lines are just borderline useless and only narrow skill choices for bar creation. If the update targets AOE, awesome, if not, there is always barrage/volley anyway.
Bandwagon is offline   Reply With Quote
Old Jul 22, 2010, 04:44 PM // 16:44   #48
Desert Nomad
 
reaper with no name's Avatar
 
Join Date: Apr 2009
Guild: FaZ
Profession: D/
Default

Quote:
Originally Posted by Amy Awien View Post
You could fit into a physway team, but it is only effective in a such a dedicated setup, even if other characters may profit from the same support, Barrage requires a lot of supportive skills to become effective.
Never said Barrage was good independently. But the same can be said for Hundred Blades. And unlike Hundred Blades, it is useful in more than one such setup. GDW is another example that has been brought up (one that I'll have to try sometime ).
reaper with no name is offline   Reply With Quote
Old Jul 22, 2010, 04:47 PM // 16:47   #49
Frost Gate Guardian
 
X Dr Pepper X's Avatar
 
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
Default

Awful trolling regulus x...

Barrage is fine. Options other than barrage for Bow AoE are pitiful.

They just need to change around 4-6 non elite bow skills to better include modest AoE of 2-3 targets per shot and incorporate decent preparations with them well. Wilderness survival is next to useless in PvE. Revert Incendiary Arrows back to its original pre nerf state as a PvE split skill. And maybe change a 1-2 more elite bow skills to a decent AoE functionality.
X Dr Pepper X is offline   Reply With Quote
Old Jul 22, 2010, 05:41 PM // 17:41   #50
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Would you

1 choose a ranger as your main character

2 or use one to collect all the game titles

3 use one for solo farming either normal or hard mode.

if the answer the above is no then they need buffing.

If your trying to sell a game based on there being 10 character classes people are going to suppose that there are uses for those 10 classes and that none will be significantly weaker than the others.

Players come to these type of games with character ideas based on fantasy films and books.

I assumed after playing the pre-searing that there would always be hordes of undead for me to smite with holy damage.

I assumed that rangers would be superb wilderness fighters well able to survive alone

I was wrong

The original differences between the character classes has narrowed considerably and the main reasons for taking many of them has disappeared.

Warrior Necro Assassin Elementalist Ritualist Mesmer all excellent classes I use them all.

Paragon Dervish Ranger I have them and do use Dervish a little but mainly these three gather dust.

Monk always needed but wouldn't want to be one
gremlin is offline   Reply With Quote
Old Jul 22, 2010, 05:55 PM // 17:55   #51
Desert Nomad
 
Mintha Syl's Avatar
 
Join Date: Apr 2010
Default

Quote:
Originally Posted by gremlin View Post
Would you

1 choose a ranger as your main character

2 or use one to collect all the game titles

3 use one for solo farming either normal or hard mode.

if the answer the above is no then they need buffing.
My answer is yes for the first two. But not for this I don't think they need buffing. But I still don't see how changing barrage like that would help in anyway.
Mintha Syl is offline   Reply With Quote
Old Jul 22, 2010, 06:21 PM // 18:21   #52
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

QUOTE=reaper with no name;5201757]Never said Barrage was good independently. But the same can be said for Hundred Blades. [/QUOTE]

True enough, a valid point of view.

Quote:
Originally Posted by X Dr Pepper X View Post
Your picky semantic technicalities are a subtle gesture that you can't make an effective counterargument and are averting the point. Weak trolling.
So, you resort to personal remarks rather then offering decent arguments because I somehow don't don't offer arguments? It's always interesting to see how people can become abusive and then blame their victims for their misbehaviour.


Splinter weapon is the skill that does most of the damage, not Barrage. And splinter weapon does that job as well without Barrage. Not a semantic technicality in there.

And now, as far as you are concerend, Ploink.

Quote:
Originally Posted by End View Post
Take a few secs...pull them well...
Just pulling, with a bow is not going to ball them in HM, unless they're all casters. You need someone to manipulate melees. Besides, enemy groups are usually too small to make Barrage worthwhile, or any adjacent AoE for that matter.

Quote:
Uhmmm...name one...that can deal as much damage... to an unlimited number within the area...with such a short cycle time and low energy...that doesn't require them to not move for the time of the effect...
The request was for 'nearby', not 'in the area'

Destructive was Glaive - and it has an additional bonus side effect.

Quote:
ehh except for gdw ofc or one or two on your bar for key skills
You can't time the knock-downs like you can with DS/SS when you need to interrupt specific skills. You can bring DS/SS but you can't interrupt with them when you're spamming skills, like barrage. So it's either spamming barrage and missing the key skills or stop spamming barrage to hit a key skill.

A caster with less frequently used, but harder hitting spells is in a better position when it comes to mixing interrupts with damage skills.
Amy Awien is offline   Reply With Quote
Old Jul 22, 2010, 07:01 PM // 19:01   #53
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Barrage buff != InstaWin

Do rangers currently see the light of day in PvE? I thought not.

/BuffBarragePvE
Regulus X is offline   Reply With Quote
Old Jul 22, 2010, 07:31 PM // 19:31   #54
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
Originally Posted by gremlin View Post
Would you

1 choose a ranger as your main character

2 or use one to collect all the game titles

3 use one for solo farming either normal or hard mode.

if the answer the above is no then they need buffing.

If your trying to sell a game based on there being 10 character classes people are going to suppose that there are uses for those 10 classes and that none will be significantly weaker than the others.

Players come to these type of games with character ideas based on fantasy films and books.

I assumed that rangers would be superb wilderness fighters well able to survive alone

I was wrong
This is the dumbest thing I've read on this forum this month. Guild Wars wasn't designed to be a solo game and why would attempt max titles or main a character I don't enjoy as well. Nothing to do with buffs.
Cuilan is offline   Reply With Quote
Old Jul 22, 2010, 07:41 PM // 19:41   #55
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by Cuilan View Post
... Guild Wars wasn't designed to be a solo game ...
So, if Guildwars wasn't designed to be a solo game but - and I assume you imply this - designed to be played in teams of people, then why aren't classes/professions properly balanced so that characters of any class are accepted in those teams of players for which it was designed?
Amy Awien is offline   Reply With Quote
Old Jul 22, 2010, 08:01 PM // 20:01   #56
End
Forge Runner
 
End's Avatar
 
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
Default

Quote:
Originally Posted by Amy Awien View Post
Just pulling, with a bow is not going to ball them in HM, unless they're all casters. You need someone to manipulate melees. Besides, enemy groups are usually too small to make Barrage worthwhile, or any adjacent AoE for that matter.
Well...can't help ya if you can't manage to ball foes. But yeah...it can be difficult sometimes in hm



Quote:
The request was for 'nearby', not 'in the area'
Sorry...bad choice of terms...I mean...in the area to cover aoe spells in general as in ones that have an area affect not thinking about the mechanic involving the word



Quote:
Destructive was Glaive - and it has an additional bonus side effect.
requires you to be close in battle with a skill intended to be used on a char with 60 armor.... really not going to be used outside of niche farming builds... try again



Quote:
You can't time the knock-downs like you can with DS/SS when you need to interrupt specific skills. You can bring DS/SS but you can't interrupt with them when you're spamming skills, like barrage. So it's either spamming barrage and missing the key skills or stop spamming barrage to hit a key skill.
its a matter of opportunity cost if something...just used the main skill you wanna rupt...and you managed to say dshot it...and it originally had a 5 sec recharge...it will probably be dead before it uses it again so your free to spam however, if something has a spell you need to rupt and its getting close to when it will recharge...be wary about the spamming

Quote:
A caster with less frequently used, but harder hitting spells is in a better position when it comes to mixing interrupts with damage skills.
no reason you can't be just as good...you just gotta think a bit more then they do
End is offline   Reply With Quote
Old Jul 22, 2010, 08:12 PM // 20:12   #57
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
Originally Posted by Amy Awien View Post
So, if Guildwars wasn't designed to be a solo game but - and I assume you imply this - designed to be played in teams of people, then why aren't classes/professions properly balanced so that characters of any class are accepted in those teams of players for which it was designed?
Excuse me while I go in Del-mode. It's because the game has/had balance derp issues and players with bias derp reguardles of this topic. You should already know about people's perception, etc. for someone who joined a GW forum in 06.

Last edited by Cuilan; Jul 22, 2010 at 08:18 PM // 20:18..
Cuilan is offline   Reply With Quote
Old Jul 22, 2010, 09:49 PM // 21:49   #58
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

derp? Del-mode?

It's perception that decides who can join, and it doesn't matter one bit if that perception is realistic or not.

Quote:
Originally Posted by End View Post
Well...can't help ya if you can't manage to ball foes. But yeah...it can be difficult sometimes in hm
I still have to learn how to ball three foes together so you can hit 7 of them :P

Quote:
... try again ...
:P Not really, question was answered and I am not going to dig through hundreds of skills to list those that are more effective, with all the restrictions and bonusses they may have to make selection even easier.

Besides, I specifically choose to interpret your request as 'in-the-area' so that I didn't have to dig through hundreds of 'adjacent', 'nearby' and 'in-the-area' AoE skills and could limit myself to the smaller category of 'in-the-area' :P

But hey, popping in from the top of my head, Death Nova, 5 E, no recharge, some 100+ damage. More damage - even when with some delay - shorter recharge and when properly used it is usually brought to your target(s) so there's no need to walk there yourself.

Quote:
its a matter of opportunity cost if something...just used the main skill you wanna rupt...and you managed to say dshot it...and it originally had a 5 sec recharge...it will probably be dead before it uses it again so your free to spam
Well, you know by the time I'm through rupting them so many of them died that the rest ain't adjacent anymore

Quote:
... when it will recharge...
If it recharges so quikcly it should be nerfed.

Last edited by Amy Awien; Jul 22, 2010 at 10:15 PM // 22:15..
Amy Awien is offline   Reply With Quote
Old Jul 22, 2010, 10:08 PM // 22:08   #59
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Quote:
Originally Posted by Cuilan View Post
This is the dumbest thing I've read on this forum this month. Guild Wars wasn't designed to be a solo game and why would attempt max titles or main a character I don't enjoy as well. Nothing to do with buffs.
Well I often say dumb things lol

What I was attempting to point out is that whatever GW was intended to be it has changed completely from that aim.

Players do go solo in gw, this was inevitable when the rewards were split between characters so the more in the party the fewer rewards you were likely to get.
Once you have completed the pve part of the game the main reason to play the pve is for some other reward, be it titles or materials.

If you have a ranger and you have played right through the game it's very annoying to find your chance of solo farming depends on a spirit spam build.

Other classes are posting how easy it is to blitz the underworld or solo farm raptors and you cannot because the class you invested all your time and effort in cannot do what they do.

Dumb my comments may be but that is no reason not to make all ! character classes viable for all aspects of the game.

No overpowered just viable GW may be a team game but its also a solo game.
gremlin is offline   Reply With Quote
Old Jul 22, 2010, 10:26 PM // 22:26   #60
Lion's Arch Merchant
 
Join Date: Jan 2006
Location: California
Profession: Me/
Default

Quote:
Originally Posted by gremlin View Post
Would you

1 choose a ranger as your main character

2 or use one to collect all the game titles

3 use one for solo farming either normal or hard mode.

if the answer the above is no then they need buffing.

If your trying to sell a game based on there being 10 character classes people are going to suppose that there are uses for those 10 classes and that none will be significantly weaker than the others.
yep Ranger is my main, have 3 actually, 2 on one account and 1 on a 2nd account. Ranger was my first character when i started almost 5 years ago. couldnt bring myself to delete him after 2 years when i came to hate the name i gave him so i started another. the ranger is also my main title character with my mesmer, rit, sin and monk in that order. i have one of each profession thats completed all missions in tyria,cantha and elona in NM. the other 5 are my only HM characters. Rangers could use some love but they dont really need alot. just some minor tweaking would be nice and some love to the beastmastery attribute. would be nice to see them remove the after cast or if they wont, eliminate all casting times on attacks that have it, PVE only would be nice for that if they are worried about PvP issues.
R_Frost is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:13 AM // 06:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("